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Paul Walker | Digi Double Likeness

Second Likeness project for me and i'm so proud of it. This is the most challenging project in this year althrough i have to improve a lot!
That's also my first ever CG animation and i can tell it's very difficult to achieve a "natural" look. Made with Blendshapes ann control rigs for animating in Maya.
About textures, i used 3DScan Store male bundle and tweaked it on my needs after the ZWrap process in ZBrush.
Clothes created in Marvelous Designer and refined in ZBrush. Substance Painter for textures.
Hairs and fur made with xGen.
Rendered with Arnold.

Definitely one of my favourite actors of all times, I grew up with his films during my childhood and he gave me a wonderful passion, namely that of the world of cars.
There's no much to say about him, everyone knows what a good person he was and well... it's been a long day without you my friend, Paul. Rest in Peace Legend.
In my small way, a tribute to Brian O'Conner.

Enjoy it and let me know below what do you think and what i can improve!

Animation + Blendshapes

Light variation #1

Light variation #2

Render Passes #1

Render Passes #2

PlayBlast Breakdown